Introduction
This course will provide an introduction to theory and practice of computer graphics algorithms, including different aspects of modeling and rendering.
Topics to be covered include most or all of the following: geometric transformations; the rendering pipeline, including perspective projection, scan conversion, and hidden surface removal; visualization; lighting models; texutre mapping; meshes; geometry modeling and data structures.
Professor | Tao Jun | ||
Class information | Week1~9&11~19 | Monday1~2 | C202 |
Week1~9 | Wednesday1~2 | C103 | |
TA | Liu Jin: liuj285@mail2.sysu.edu.cn |
FAQs
- How can I access the resources (slides and assignments)?
- Resources will be regularly updated on this site. You can download slides from the page Schedule and assignments from Assignment.
- How can I submit my assigment?
- Your assigment should be submitted to sysucg2019@163.com according to the requirements. For more details, please refer to Assignment.
- How can I ask a question?
- If you have any question about the course or assignments, please open an issue. TA will reply you as soon as possible.
Please feel free to contact TA liuj285@mail2.sysu.edu.cn if your have any other questions.
References
[1] Definition: https://en.wikipedia.org/wiki/Computer_graphics
[2] What is Computer Graphics: http://staff.ustc.edu.cn/~lgliu/Resources/CG/What_is_CG.htm
[3] SIGGRAPH: http://www.siggraph.org/